- Engineering & Simulation
Introduction to Golaem Crowd 7.3.12 for Maya
Golaem Crowd 7.3.12 for Maya is a software that allows users to populate worlds with smart and directable digital characters, ranging from a few to thousands. It provides artists with the ability to maintain control over the results while utilizing AI in the workflow.
Overview
The Golaem Assets feature of Golaem Crowd 7 for Maya offers a collection of ready-to-use character models and motions for various scenarios such as stadiums, city streets, or medieval battles, enabling users to start rendering shots quickly.
Features
- Automatic props distribution
- Custom distribution rules
- Motion retargetting
- Ground adaptation
- Parametric locomotion
- Efficient skinned mesh viewport previz
- Character attributes display
- Timeline scrubbing
- Character manipulators
- Character duplication
- Built-in operators (sequence, parallel, random...)
- Custom behaviors library
- Custom rigs
- Bipeds, quadrupeds, multipeds, bikes
- Blend shapes
- Parametric placement (distance, noise...)
- Component mode (vertices, faces...)
- Paint/texture placement (with color-based density)
- Automatic obstacles detection
- Random and target-based path-finding
- Automatic road creation based on Maya curves
- Environment interaction
- Built-in triggers (zone, distance, collision...)
- 3D placement
- Automatic Instancing
- GPU Cloth Simulation (Nvidia Apex)
- MEL / Python API for all commands, tools, nodes
Use Cases
Golaem Crowd 7 for Maya can be used in various industries for scenarios requiring crowd simulation such as game development, film production, architectural visualization, and more.
Technical Details and System Requirements
- Supported OS: Windows 7/8/10
- Processor: Pentium IV or higher
- RAM: 1 GB RAM (2 GB recommended)
- Free Hard Disk Space: 200 MB or more
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