Solid Angle Houdini to Arnold 5.1.0

Interactive and flexible rendering workflows with arnold

Solid Angle Houdini to Arnold 5.1.0

Introduction to Solid Angle Houdini to Arnold 5.1.0


Solid Angle Houdini to Arnold 5.1.0 provides a bridge to the Arnold renderer from within the standard Houdini interface. Arnold for Houdini (HtoA) has been used in production by various studios and is designed to efficiently raytrace complex geometric datasets for CGI animation and visual effects.


  • All Arnold cameras (perspective, orthographic, spherical, fisheye) with depth of field and advanced shutter controls
  • Various Arnold lights with light filters and accurate viewport representation
  • Custom Arnold shading network with 106 shaders and utilities
  • Atmospheric and background effects
  • Volume rendering with OpenVDB and particles support
  • Procedurals with Alembic and mandelbulb implementations
  • Accurate motion blur, geometry attributes translation, and optional Arnold properties for objects and cameras
  • Render to AOVs, support for Houdini rendering contexts, interactive rendering (IPR), instancing, multi-camera renders, and DeepEXR support

Use Cases

Solid Angle Houdini to Arnold 5.1.0 has been used in various productions by studios like Prime Focus World, Milk VFX, and Framestore NY for projects such as Hercules, Sherlock, Doctor Who, and Captain Morgan commercials.

Technical Details and System Requirements

  • Binaries available for Houdini, Houdini FX, Houdini Indie, and Houdini Education production builds 17.0.506 and 18.0.348
  • Compatible with Windows 7 x64 (vc14.1)
  • Requires a CPU with at least SSE 4.1 instructions (2006 and later Intel CPUs, and 2011 and later AMD CPUs)

Solid Angle Houdini to Arnold for Houdini Information

File nameSolid Angle Houdini to Arnold 5.1.0
License Typefull_version



Previous version

File Name:Solid Angle Houdini to Arnold 5.1.0
Feb 17, 2020

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